We are in the middle of the biggest animation revolution from the big move of 3D CG animation in the 2000s. Large study (especially in the United States) adopts hyper-stylish 2D-handed textures at the top of 3D CG animation in the wake of the huge success of "Spider-Man: in Spider-Verse"-MislerM so visually stunning Put all and all the movies for a live superhero with action to be ashamed.
DreamWorks followed the suit with "bad guys", a spectacular film that mixed a stylized live look. Then Paramount joined the trend with its harsh, texture-heavy "teen mutants ninja turtles: mutant mutilation", and Disney joined the addition of 2D touches to 3D characters in "Wish".
Now, Pixar, the studio most committed to promoting 3D CG technology, occupies left turning Her upcoming sheet, especially "Gato", "" The next film by director "Luke" Enrico Kazarosa. At the 2025 Animation Festival, the audience received an overview of the development of that function "2027". Although there are still no footage, and the look can be very well changed before the film reaches theaters, we hope not, because "Gato" is Pixar's most exciting project in more than a decade. This is a bold departure from the style of Pixar's house, and the one that seems to be clearly inspired by the trend popularized on the big screen with Spider-Valich.
Pixar, you don't dare change that artistic style!
"Gato" follows a black cat named Nero, who lives on the streets of Venice, Italy. Discarded by the city's superstitious residents and suffering from severe loneliness, he is forced to comply with the "planted side of the cat society", as Pixar's chief executive Pit Doctor, including Cat's head of cats, said. Things change for Nero when he hits an incredible friendship with a human street musician named Maya.
In the concept of art shown to the audience in Annessi, as well as a rough animation test, it is obvious that "Gato" is unlike everything else that the studio did. He shares that look at Brushstroke we've seen in shows like Arcane and films like Spider-Verse. According to the doctor, their goal was to capture Venice's painting texture, "while still preserving the depth and dimension you expected from Pixar."
This is not intended to say that the "Spider-Vight" style is always a way to go. Instead, this is the recognition that part of the reason for the huge success of that film and part of the reason why the films that followed worked, it is not that they used the same style, but that They dared to give up the same style of every 3D animated film. The more unique art styles we see in the animation, the better these films. The crew can bounce ideas, inspire each other and completely improve the quality of the medium. The last thing the audience wants or needs is for every major animated film in the studio to look exactly the same.
That even Pixar, 3D CG pioneers consider different ways of using 3D animation which is not just photorealism is the best thing that can happen to the studio and the medium.
Source link