Voyager showed a frightening villain playing the legend of comedy

In Third Season "Old Trek: Voyager" episode "The Thaw" (April 29, 1996), USS Voyager comes to a miniature colony on a distant planet where five people are kept in cryogenic stasis after an unknown cataclysm. They are housed in individual frozen caskets, and their brains are wired in a matrix -like virtual reality simulation. Two of the five people have recently died of a heart attack, and the Voyager crew is iousubopitic about what their simulated world looks like.

Harry Kim (Garrett Wang) and B'Alana Torres (Roxan Dawson) Jackec in the simulation and find a world nightmare similar to Cirque du Soliel. The miniature world is occupied by sadistic acrobats and masked monsters that plague the three who still live colonists. The colonists are depressed and defeated, beaten in complacency by circus creatures. The sadists' reinforcement is a clown, a gray-white spirit that assured that this electrical dimension manages fear and pain. Clown plays the legend of comedy Michael McKinPerhaps best known for his "term" and "this is the spinal fountain" in the 1980s, and "Better Calls Saul" and "Diplomat" today. In addition, he has hundreds of other credits and is currently acting in Broadway's rebirth of Glengari Glenn Ross.

Not only did the clown torment the colonists, but he somehow gained the mastery of cryo-prices in the real world, preventing escape. He is a true master of this domain and will never allow anyone to go.

What is the clown? Why is it in the world of VR? The colonists will explain that the VR computer has reached their brains and extrapolated the world based on their subconscious thoughts and memories. The clown is a manifestation of their fears, a living being that exists only to make them afraid. McCain's play is really frightening, surpassing even Penichand over the frightening clowns, and "The Thaw" may be the best episode of "Star Trek: Voyager".

The warming calls into question the grade of fear

Of course, Captain Ewenevey (Kate Mulgray, whom we talked about in 2022) He has to find a way to infiltrate the world of nightmare and pull out crew members, as well as colonists without clown anger and kill them. This is forcing her to negotiate with the clown, which means that Janeway, in essence, has to make a deal with fear itself. As such, in the episode, the Starwear asks some intriguing philosophical questions, all in the classic Star Trek mold. Namely: What does the fear of us want? Why do we even feel fear? And, as anxious people wonder every day, how can we, as kind, actually beat him?

Clown is a brilliant personification of fear. He is before he wants to bother you, leaving no ambiguity for his motives. He also lives in your brain and is able to get into your deepest nightmares, exploiting the things you are most afraid of. In the case of Harry Kim, she gets older. Of course, Clown turns it into an old man. Since this is a world -wide VR that controls the clown, it can do a lot he wants. He is a cruel, almighty master. Crazy God Helbent of Chaos. And when we are most afraid, this is what fear can feel. Fear is an interlocutor who causes unbreakable damage from within. Michael McCain, who is usually welcomed for his comic roles, goes in the opposite direction here and represents it perfectly.

Is the "warming" cheap? Absolutely. The nightmare world of the clown takes place in a small sound scene with bright colors and walls from plywood. It looks like a set of the original Star Trek series, which is intended as a compliment. There is something charming about the cheap "The Thaw", which makes it feel like a classic "Trek". It is also fully reasonable to assume that clown He wanted His world to look like an inexpensive set of science. There is something daunting for the amazement of his world. There is no room to breathe.

The conclusions of the warming

Janeway must be double clever to beat the clown. She should not only use clever engineering to avoid the awareness of people from her hard drive, but also to face a clown personally to rob him of his forces.

Since he is a stalwart and a strong person, Ewenevay has also come to a conclusion about the fear that she did not think before. Fear, it figures, serves an evolutionary function. We feel it, but it serves to make us stronger and more awake. When fear is defeated once, we have learned to beat him again in the future. In the end, we can face our fears more and easier until they rule us anymore. Fear, the reasons of Eweley, only there is a defeat. And if that's the case, the clown must You want to be defeated somewhere in his soul. Lives to die.

Janeway manages to reinforce the clown with a hologram. He allows the hostages to go, thinking he will be able to keep Janeway in his VR world, not knowing it is artificial. When the clown learns that he is trapped in the world of PV with a false person, he knows his fate. When Janeway comes out, it will be deleted forever. Janeway tells the clown that she has beaten him ... fulfilling his ultimate desire.

"The Thaw" is not just an intriguing story, but it allows viewers a new philosophy that can actually help them in the real world. Fearing people can now see their fear as a liar, an attacker, an external force that lives to scare them and uncomfortable. The Thaw claims that fear can be defeated, wants to be defeated. Not permanent. Indeed, in the end, it will only fade into the blackness where it came from. Now the fear itself is afraid.



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