The worst video game of all time brought a beloved superhero to a new low level


Perhaps surprising, when he finally made his debut "Superman: the new" adventures of Superman ", it was far from the game predicted by Eric Caen. The open world mechanic was lifted and the game was full of rings through which the players had to run Superman using some of the most frustrating irresponsible controls so far developed. Supes also often got stuck in different parts of the map for no apparent reason. As such, the reviews of the game were incredibly harsh and criticized her many mistakes, hostile AI, the way the environment seemed to be clipped, and its general unfinished feeling.

Ad

Matt Casamasina wrote a review for IGN That was essentially a "Superman" download, eventually describing the game as "a huge, incredible disappointment" that is "so everywhere, poorly done that it is a purely insult to people like me who enjoyed comics, movies, television shows and more" Casamasina ". than it can count. "

In the years of announcement, the reputation of the game has not improved, with Playboy Referring to how "one of the most hated games ever made". According to Caen, however, it was all the fault of DC and Werner. Co-founder of Titus claims during 2011 Interview That the license caused so many problems that the "final quality of the product" was reduced to them only. (Hey, wouldn't be the only time Warner Bros...) Although he acknowledged that the initial design is "too ambitious compared to what the N64 has managed to deliver", he claims that the roadblocks they faced with the team are insurmountable. "The licensee refused to allow Superman to hit the" real "people," Caen explained. Asked why Superman's powers were limited in the game, he simply replied: "It was not our decision," before saying that the "politics" and the approval process took too much time during development.

Ad

Interestingly, Caen claims that Superman actually sold well, making a profit for Titus. However, profits were quickly denied when the company was forced to leave the PlayStation version on Warner's orders despite the fact that it was, according to Caen, 75%. This, apparently, cost the titus a lot of money. In the end, the company went bankrupt in 2004, and until it was directly linked to the Superman debacle, it could not help.

In his 2011 interview, Caen has reflected in the creation of Superman and admitted that he and his company carried at least some of the blame for the failure of the games. "Superman is a cult character," he noted. "I think it's not easy to deliver even some of the players' expectations and we were probably too ambitious and a little supposed at the time." However, the investor claims that the terrible reputation of the game is "exaggerated" mainly because of the status of the pop culture of steel man.



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *