The video game movie that caused his studio to close

Video games by playing fantasy owes huge debt to Hironobuchi's "Final Fantasy" franchise. Since 1987 The "influential" does not begin to describe "Final Fantasy" and the way it encompasses our expectations for heavy role titles; Everything from "The Witcher 3" The "mass effect" is influenced by this franchise in some form. This tightly cemented heritage is still strong, as a few hours in a recent, critically valued "Final Fantasy XVI" will make it clear that it is clear that it is clear that it is clear that it is clear that These tall stories with high deposits They will just get better. However, the creative incorrect step in 2001 almost destabilized the credibility of the franchise, leading to square images - the production company that was ready to launch a series of films "Final Fantasy" - closed.

This expensive, one-of-a-kind animated film was "Final Fantasy: The Spirits in", whose animation was pronounced with some of the most modern processing opportunities available at the time. The high-risk confectioner was used by Sovaguchi himself, who tirelessly pushed the definition of what represents "Final Fantasy" from the late 80's. After introducing 3D and online game over the years, Wantagucci wanted Investing in the country of films inspired by video gameWhat caused the "Final Fantasy: ghosts within".

At that time, Sovagucci worked for Square, video game developer and publisher responsible for the adoption of the Final Fantasy franchise. When the "ghosts within" bombed the box office, the square was in severe financial trouble and this hampered its merger with another publisher, Enix. Two years later, this merger finally happened (thanks to the huge success of Square's Final Fantasy X and "Kingdom Hearts") and Square Enix was formed. But the wound left behind the failure of the "spirits within" still haunted those involved in the project. So what went wrong?

Final Fantasy: Ghosts within the embodiment of the video game film's curse

Making an animated film "Final Fantasy" is not cheap. Making the fantasies in life is labor -intensive, and no one knew that better than Sovagucci, who consciously inserted the elements of the current "Final Fantasy VII" (FF7) in the film. Since graphic resources for FF7 reduction were not cheap to start, the budget began to inflate after these improved technologies were applied to make this film-animated film. By the end of production, costs reached nearly $ 137 million, but the film bombarded the box office, earning $ 85 million without an abimal. The production company based in Honolulu, Square Pix, eventually closed after the "ghosts within" caused the above financial problems for the parent company, Square.

The Oral History of the FF7 polygon He examined the aspects behind the scenes of this production, with several creatives of square Enice weighing about the failure of "ghosts within". Hiroshi Kawaii, a FF7 characters (which also served as the main programmer for Final Fantasy IX), was supposed to say this about the potential traps of the film:

"Checks and balance weren't there. I think, in terms of producing a game, Sanaguchi-San was probably pretty confident in terms of his rhythm, in terms of what worked and what was not functioning. But when he came to work in a different medium , I think (...) the fact that there was no really anyone there to provide objective and constructive criticism was a pity. "

Kawaii is not the only one who thinks that the ambitious type of film was disrupted by a lack of concrete direction. Alexander O. Smith, a localization specialist for "Ghosts within", called the project "Unpaid Disaster". Smith also noted "many missed opportunities" to ensure that the production company will not lose money.

It seems that the combination of financial poor management and creative misconduct contributed to "ghosts within" commercial-but, let's talk more about the story and graphics and why they were badly accepted.

Ghosts in the wrong understood the appeal of matches in Final Fantasy

Every "Final Fantasy" title promises an epic story, and the original intention of Wishaguchi to repeat the narrative elements of "FF7" was not a bad idea. After all, FF7 introduced Cloud and Sephiroth - two of the most iconic hereditary characters - and presented their dynamics in delicious complex shades. However, inspirations for the story of the "spirits within" eventually engaged in post-apocalyptic drama set in 2065, in which the irradiated country was exceeded by alien species known as phantoms. These foreigners feed on the Gaia Spirit (life force related to the country), and scientist Dr. Aki Ross (Ming-on Wen) and her mentor, Dr. Sid (Donald Sutherland), are looking for a way to defeat the attacking phantoms. Eight spirits need to be gathered to disperse enemy forces, but Captain Gray Edwards (Alec Baldwin) and his squad want to use cannons to exterminate them. After some conflicts, everyone agrees that the spirit gathering plan is better for the already knocking land because it is a living organism that embodies the spirit of Gaia.

Maybe you are thinking: This scientific story in the neighboring story sounds pretty standard for the genre, right? Well, this is where the "ghosts within" argue, because none of the features of the story of "Final Fantasy" puts it in this pretty generic foreign invasion. In addition, the film was sold as action extravagance for the western audience, leading to a fundamental shutdown among fans of hardcore "Final Fantasy" and those who I didn't know what to expect from a video game movie. The only visible thread that binds games to the film is the basic premise of a heroes that avoid a global disaster, but "ghosts within" do not create the visceral bonds that make these friendships in the game. In addition, the fantastic aspects of the spiritual gaa of the story do not interfere well with the unusual, grounded tone of a world on the edge of the collapse.

That, he said, the technical feats achieved by Wakagucci and his team deserve to be prominent. A farm at 960 workstations is needed over four years to make each of the 141,964 frameworks of the film, and the character of Aki Ross featured photorealistic computer animation. I think "Final Fantasy: The Spirits in Inter" still looks stunning if you are ready to overlook the unusual valley of certain facial expressions and rely on the fleeting sense of awe caused by its convolutable history.



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