When director and co-writer Steven Lisberger imagined the "throne" in the early 1980s, the attraction of the concept was largely based on visualizing what the world looked like in a computer system from the program's point of view. Of course, Lisberger was not trying to be ultra realistic in his conceptualization, but was looking for a way to translate ideas and features that the general public barely heard them on the screen. As the title of the film shows, Lisberger has come up with an approach, which can be called electronic futurism, going so far as to hire futuristic artist Sid Medes to help create the environment and the subjects in the computer world of Tron.
Like the "Wizard of Oz", "Throne" includes a human character dragged into a brand new world, so the places and objects needed to appear totally fantastic, but still had to have a foundation in physical reality, not only for the character, but also for the audience to make sense. So, one of the objects with which honey and Lisberger came out was a light cycle, a vehicle that is recognized in reality as we know it - there are two wheels and seems to work similar to a motorcycle - it still has properties unique to the world of Throne.
The first two films "Throne" allowed a light cycle to live in an electronic valley of Uncanny thanks to the fact that They were largely created in computer graphics and animation. That is, no cycle of light light existed during the production of "throne" or "throne: inheritance". However, it all changed to produce the production of The latest movie in the series, Tron: Ares. In the main first for the decade -long franchise, the light cycles seen in the film are not only put into a computer, but were built for real -world shooting, with some of them even working. This was achieved by building every cycle around the Charlie-Davidson chassis, allowing light cycles not only to sit by the actors, but also to drive around. The result is a mix between the electronic futurism of the computer world and our real world, which is exactly what Tron: Ares is about.
The light cycle in real life is the avant -garde of the brave new world on Tron: Ares
Ever since the tracking of "Tron: Heritage" was developingDifferent writers and producers behind a few repetitions of the project had the idea to pull a Jamesesheims Cameron style turnaround in the premise of the film. Which means that where the first two films "Throne" involve people being drawn into the computer world, the next film will restore that process and bring the electronic inhabitants and their surroundings in our reality. As the early trailers and the first look demonstrate, "Tron: Ares" finally achieves this goal, presenting a few stunning visual moments when a giant recognition or other network vehicles appear in the midst of some human city streets. In addition, we get views of Ares (Arred Summer) and his fellow programs that race with light cycles on the right roads. It turns out that this is visually something director "Ares" Joachim Raning wanted to see it for a long time, enough to make him take the helm of Ares himself. As he told the SFX magazine in an article about the film in their latest issue, this concept represents the next step for the franchise:
"That's what drew me into the project - the concept of these funds coming into the real world. I haven't seen it before in this franchise. It felt original and great, as a great next natural step in the evolution of" throne ". It was a huge search.
As it alludes to alludes, the Throne films are not only overwhelmed by IP, but rather than movies that are double such as water in the history of visual effects. The original "throne" was one of the first films to make a widespread use of computer -generated images, especially in the case of those light cycles zooming in on the game network. Tron: Legacy was the discovery of digital de-aging technology, something used to make Jef Bridges's Clu look like the young bridges in the first throne. Thus, Ares feels like a slightly closed circle; Instead of pictures generated in a computer made to look real, the film takes a fantastic object and brings it into our reality. "Throne" has a history of art that imitates life and vice versa, and it seems that whatever "Ares" will be no spirit in that department.
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