Anyone Who Knows anything about the "Five Nights at Freddy's Fandom Won be surprised to learn the Franchise's Maze at Halloween Horror Nights 34 Commanded the Contra Opening Night. Adaptation of a blockbuster film, and now, inevitably, a maze for breaking the premiere annual celebration for the Horror of Orlando.
Fans who meet the order will undoubtedly be satisfied with the results: this is a faithful recreation of what they want, allowing them to come face-to-face with the animatronics of persecuted killers who inhabit the pizzeria of dozens of Freddie Fabbar. Vibes are right. Animatronic characters themselves - built as giant dolls in collaboration with Jimim Jenson's creatures - are faithful. The small details are present and are considered.
However, one thought is pushed into my gray matter, because I think I went back to the "five nights in the Labyrinth for Horror's Horror Halloween". In an unusual way, a lavish theme park haunted house is not Just Inevitability for something as popular as this. It can actually be an ideal adaptation format for these characters and their world, even more than the film. Many horror franchises can make a good or excellent haunted maze. But for "Five Nights at Freddie", she feels like a destiny. It is in the basic DNA.
Five nights in Freddie's Horror Nights, Horror Nights, capture the feeling of great horror play
This is the part where I admit that I am not a fan of "five nights of Freddie". To be clear, I am notyour noon any means. I like the movie just okay, and I played around with a few games over the years, but they never devoted myself to it and I don't have to rely on a few friends and colleagues to keep me up to the more complex orbuses around these characters and their world. I do this from a dispersion distance, purely as a horror fan and a fan of a well -made attractive labyrinth (and the horror creators for Universal Horror, really delivered exactly that). So let's put it openly and in my inexperienced opinion: "Freddie's five nights" achieved its ultimate and final form of Halloween Horror Nights.
I think back in my limited time spent with the original video games, a point and click the horror experiences built around a very simple loop. You are alone in the haunted pizzeria. Anitronics is alive and they mean it harms you. They move slowly. They hunt you. Tension is unbearable as they approach both closer and closer and closer, by using every resource at hand to keep them on the bay. And only when the terrible silence of it all grows unbearably, you make a simple mistake, you will make the wrong move, and the massive frightened of the jump sends you out of your place.
Well, Halloween Labyrinth is not identical to the game, but there is enough overlap. Maybe you go down the path, but there is still the illusion of selection and research. You urged him to enter this house and call each call to move forward. And as you progress, the tension is built and built, just to get rid of when you activate a frightening. And then the tension is reset until it breaks once again. "Five nights of Freddie" come as a horror game reduced to her basics and her haunted labyrinth, the very nature of All Haunted labyrinth attractions, captures the same essence. The same satisfying pressure and traction that the franchisee made a viral sensation is the cornerstone of every allure in every night for Halloween horror. It is an ideal match on the theme and canvas.
Horror night Halloween found the final final form of five nights of Freddie
This does not mean that the movie "Five Nights of Freddie" is unnecessary. Not at all. But I think the version of breaking the labyrinth distilles the attraction of the game in a way that the film, which must follow a certain structure and hit specific emotional strokes, cannot. In a video game, you bring your own emotional shots to the table and respond to every frightened with personal honesty. The same is true of the attraction in a haunted house.
On the road, Halloween Horror Nights 34th "Five Nights in Freddie's House", even though it was not my personal favorite of this year's lineup, simply because my personal flavors were aligned elsewhere, standing as the perfect argument for the merits. There is no stronger evidence of persecuted the design of allure as a true and appropriate art form than here. Here are all the necessary evidence that a designed space full of actors and special effects ready for darkness jumps can carry the same qualities of the popular video game series, eavesdropping on the basic experience of source material with directness that reveals several surprising and specific cinema restrictions. There are a few things that the haunted house can only make them ... better From the movies.
I would argue that there are more sophisticated labyrinths in Halloween Horror Nights 34, but no one speaks so loud and so clear that this is a medium that is important, and the one whose ambitions and qualities will never stop developing or surprising fans. As a labyrinth for a walk, "Five Nights of Freddie" achieved its last, ultimate form.
(Editor Note: /Film experienced horror Halloween 34 as invited guests to the Universal Orlando Resort as part of the media event.)
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