Arms Director Zack Kreger had one big condition to work on Resident Evil

Director Zack Kreger is 2 for 2 with "barbaric" and "weapons", two original horror entries that have strengthened the genre for various reasons. "Barbarian" in 2022 hit theaters as a breath of fresh air, thanks to the smart combination of masterful narrative subversion and willingness to experiment with a structure for greater dramatic impact. His recent offer, "Weapon", is a personal tragedy in a sharp, horror visceralBecause it's kind of multi-narrative storytelling stories that remains with you long after the loans are rolling. As cemented by these works, Creeger's directorial impulses are intriguing enough to generate an exciting expectation of future projects, making everyone and their mother excited to take over the desired franchise "Resident Evil".

The inheritance of the "Resident Evil" games remains unprecedented. In fact, the games are so unique to what they should offer that the Chinese media has failed to attract their ingenuity so far. We have fun, but more frustrating (and witty) by Paul W. Adaptation of Netflix that mimics games without understanding their attractionAnd the hustle and bustle of "Welcome to Raccon City", which relies more in action-heavy aspects, as opposed to the horror. This is no The best performance, but immensely adds to iosubopity over the upcoming project of Kreger, which is obliged to bear the tendency of the director's trademark to balance the different tones of effective ways.

But what will Kreger's "Resident Evil" version be, and how much of the new story will follow the established orbus of the games? The answer to this is a little complicated, as the creether's approach to the franchise is rooted in his Loveub for writing original scenarios, which may not look like something that happened in the games. This also means that hereditary characters like Leon Kennedy or Claire Redfield will not appear, as Creger wrote something completely original in this famous world. Let's look at what the director had to say about this project.

Zack Creger is not interested in directing scripts he didn't write (and that's a good thing)

Creger's decision to leave hereditary characters from his adaptation can cause divided answers to instinct, but he has a valid reason for it. After all, someone like Leon Kennedy has already been fired in the franchise (and may add, incredibly good), to the extent that we are intimately aware of the development of Leon's perspectives and Why He is wired as it is. The same can be said about iconic characters like Illil Valentin or Albert Wesker, so Creger opted for signs of a pen we have never met, as this is a real opportunity to craft a story with fresh stakes. While this is a risky maneuver, it is a risk worth taking, especially with Someone as capable of stuck a project that can change the way we see a successful adaptation to Resident Evil.

In an interview with Hollywood reporterKreger clarified that he is not interested in directing scripts written by other people because he wants to be personally involved in the process of writing everything he works on. Although this attitude can be changed in a row, it shows an admirable brand of conviction/dedication, which may be the key to the film that will break the so -called. The "Damnation for Video Games Adaptation" that the franchise has suffered so far. Asked about his film "Resident Evil", this is what Kreger had to say:

"It's an original scenario. Even send me scripts because I won't direct other scripts.

This makes full sense. It is also refreshing that Kreger has not changed his attitude even in the event of a decade of old franchise adaptation that could easily get out of The lush, abundant source of games. Although Kreger recognizes the risks, declaring that he may not be able to get in the near future (as life can be unpredictable), he hopes he will be able to write any story he is committed to as a director. Well, so do we.



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