Hero Steven Spielberg gave us the first movie video game

Aboute see many more video game movies. The superhero genre, which has proven to be the most powerful weapon of Hollywood in children preventing their iPads and YouTube for more than a decade, is declining. Meanwhile, the industry is continuing its struggle to adapt to the streaming era in Pandamska Era where people really attend only multiplex for event films. But with "Super Mario Bros. is becoming one of the highest films ever And "Minecraft Film" also breaks the box officeVideo games seem to be the new superheroes (The largest bomb of 2024, "Border Territories", regardless).

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"Five nights of Freddie", "Sonic" films, and even "Fallout" and "The Last of Us" from the TV page of things. This is the new era we are in, where the IP IP is becoming the new font for all Hollywood ideas. But this is very vice versa about how things worked because video games have become something. Before this increased golden age of video game film adaptations, studio and directors will be provided by IP, which games developers will then do their best to translate into a decent licensed product.

Such a system produced some really great games, but also resulted in some of the worst licensed products ever made. Case in point: the game "Et Extra-Terristal" game. One of the earliest licensed video game adaptations, This mistake based on Steven Spielberg's classic He has lived in unwanted since his 1982 debut. Of course, Atari had to bear the burden of wines for her failure. Meanwhile, Spielberg can at least rest easily knowing that he is not only responsible for starting the entire video game adaptation system, but that the first game based on one of his films is actually quite good.

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Indiana Ons: Thieves of the lost casket was the first official licensed movie game

Until the early 1980s, video games have already become a big business since they bloomed in the 1970s and in terms of arcade games and home consoles. In 1978 Meanwhile, Atari and Magnawks have achieved success with their video computer system Atari (Aka Atari 2600) and "Magnevox Odyssey 2", both have introduced cartridge games in homes around the world - especially after Atari has attacked the 1980 -year -old home -made version.

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During this time, however, video game developers have not yet turned to inspiration films. Atari's "Superman" was released in 1979 as a result of "Warner Communications", which was owned by Atari, seeing the success of Richard Donner's classic of the same name (a movie that the contemporary blockbuster gave us). However, this was not an official licensed adaptation of video games to the film and essentially a version of the video game "Adventure", which would eventually debut in 1980. Prior to that, in 1976, investor teams produced a video game "Death Race" for which some outlets released was inspired by the movie "Death Race in 1975". However, Egisi's staff reportedly denied that it was the case, and in any case, it was not an official licensed game. Until Steven Spielberg delivered "Indiana Ons: Thieves of the Lost Ark" in 1981, we received the first official adaptation of film video games.

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Atari's "Thieves of the Lost" holds Aari's official Guinness World Record What is the first game so far based on an official film license. Posted to Atari 2600 in 1982, at the same time Fox revealed "alien" game designed to tie in a masterpiece of Scientist Scott's Scientific-Horor. But Spielberg and his action adventure classic beat them to a game that actually held pretty well.

Indiana Ons: Thieves of the lost casket was a solid game

Unlike the Alien game, which was essentially Pac-Man Reskin, Indiana Ons: Thieves of the lost casket "for Atari 2600 was developed from the ground up. Released in November 1982, more than a year after the film with the same name debut, "Indiana Ons: Thieves" was designed by Howard Scott Warsaw, the investor responsible for the infamous wrong step that was the game "ET" (which was released only one month after "Indiana Ons"). But his game in Indiana Onesons was actually quite good and, in fact, was why Spielberg specifically asked Warsaw to the ET adaptation. Warsaw once said NPR To show the director his latest building of "Indiana Ons: Thieves", stating:

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"He looks at me and he says," It's just like a movie. I feel like I was watching a movie, "I thought," Oh my God! Steven Spielberg thinks my adventurous game is the same as a movie! "For me that was the ultimate compliment I could get on this job."

Similar to the film, the game "Indiana Ons: Thieves" includes indie hunting in the covenant. Players control the insincere archaeologist using two different controllers, one to move the character and use objects and one to choose and emit objects. Unlike the film, however, the game was fully set in the city of Cairo in 1936, where Indi finds his way into the temple before traveling on one of the two dangerous paths and coiling in the wealth room. The rest of the game includes players who go on an adventure through Mesas, thieves, a black market and finally digging the casket. All this led to a decent critical response, with reviewers praising problems with problem solving (even if the 8-bit theme was not the perfect recreation of Johnon Williams' original composition). For Warsaw, it certainly dealt with Spielberg's approval press, although the director was less kinded when playing "ET"

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Now, almost half a century later, the directors are those who play their film developers. Soon, we'll have The movie "Zelda Legend" by director Wes Ballmore "sound" movies and another season of The adaptation of the Ellwed Video Game that is "Fallout". As a border pressure as they returned to the early 80's, I'm sure neither Spielberg nor Warsaw saw any of this coming.



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